Running count

Hi-Lo assigns low cards a positive value, high cards a negative value, and neutral cards zero. The running count is the live total as cards leave the shoe.

True count

A running count is not enough in shoe games. Divide by decks remaining so a +6 running count means different things in a six-deck shoe versus a double-deck game.

Training order

Build accuracy first with single-card tags, then deck estimation, then true count conversion, then timed drills under pressure.

When counters add a second hand

Most counters stay on one hand in neutral or weak counts. A common practical trigger for adding a second hand is around TC +3 or stronger, assuming bankroll, table rules, and heat make the added exposure acceptable.